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Curriculum

WHAT IS SIYAFUNDA PLUGG:ABLE?


The Siyafunda Plugg:able is a no-cost computing curriculum aimed at providing Grade 1- Grade 7’s (Grade 8-12 content is currently being reviewed) with new-age digital skills. The curriculum is based on open-source curriculums supported by Teachcomputing, Raspberry Pi Foundation, Common Sense Education, code.org, etc. This is to remove the large cost factor to allow for quicker adoption especially in the public sector or in educational settings where funding is quite limited. Although these materials are available publicly, Siyafunda CTC uses its experience on the ground to deliver effective Train the Trainer (TTT) programs that equip teachers/trainers with the necessary skills and knowledge to successfully implement the curriculum with relative ease. The aim of this curriculum is to enhance the current school curriculum by implementing new curriculum areas such as technology, computing, STEM, 4IR, and future skills programs which prepare and develop students at an early age for the ever-growing digital landscape.

CURRENT CHALLENGES WHEN ADOPTING NEW CURRICULUMS

The Siyafunda Plugg:able aims to overcome the following challenges:

  • 1) High Cost Of Curriculums

  • 2) Content Relevancy

  • 3) Training & Support

TRAINER/TEACHER DEPLOYMENT MODELS

DEPLOY TRAINER TO SCHOOL

  • An experienced trainer will be assigned to the school to run the curriculum/programs.
  • The school will pay the salary and travel cost of the trainer.
  • Report to both Siyafunda CTC and the school.
  • Trainers are only available in certain regions.

USE AN EXISTING TRAINER/TEACHER

  • An existing schoolteacher/trainer will be assigned to run the curriculum/programs.
  • Teacher/trainer must be willing to undergo a multitude of training covering various technology domains.
  • The teacher/Trainer must be willing to run other interventions/competitions/challenges.
  • Reports directly to the school(Feedback will be given to Siyafunda CTC on a weekly basis)

CURRICULUM COMPONENTS

  • Curriculum map poster- which outlines the entire curriculum.
  • Teacher guide
  • Lesson plans- Helps you plan your lessons, and lists your objectives and timeframes to work with.
  • Lesson Slides- Use a projector to showcase these PowerPoints as they contain the core content.
  • Lesson Activities- Activities to be completed in class by the students. Some units contain one more activity that either need to be printed out or done on a computer.
  • Summative assessments- Some units contain assessments for students to test student competency. Where units have no assessments, you must assess via project/problem-based learning. E.g., building a game in scratch

CURRICULUM AREAS

REQUIRED EQUIPMENT (Simulators may be used where funding is limited)

  • Beebot or BlueBot Programmable
  • Micro:Bits and Elecfreak Kits
  • Micro:Bit Macqueen robotic car
  • Adafruit Circuit Playground Express
  • Tablets
  • Headset and mics

UPCOMING PROGRAMS

  • 3D Printing
  • Drones
  • LEGO Coding & Robotics
  • Virtual & Augmented Reality
  • Laser Cutting and Engraving
  • Soldering
  • Machine Learning & Artificial Intelligence
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